GDAlgorithms-list -- Game Development Algorithms

 

About GDAlgorithms-list
English (USA)

This list is for discussion of algorithms and their implementation in games. Common topics include real-time graphics (visibility, lighting, LOD); AI (path-finding and scripting); networking (reliable transports, prediction, cheat detection/avoidance); and sound (mixing, effects).

Due to the volume of complaints generated, off-topic posts of any kind are no longer allowed. If OT posts continue we will be forced to enable moderation, which will greatly increase the turn around time from message submission to general list distribution.

If someone makes an Off-Topic post, any replies to that post should be to that person directly, and not to the list (where we request that you remind them that their post is Off-Topic).

The following subjects are examples of Off-Topic threads:

1. OpenGL, D3D, Carbon, Win32, 3DSMax SDK, Maya SDK, STL or other API specific questions (this includes questions such as "Which is better" or "What are your opinions on X")

2. Questions about a specific language, CPU, operating system, or platform. For example, questions about C/C++/Lua/Python, P4 memory bandwidth optimizations, how to get the current user's name on Win32, etc. are all off-topic.

3. Topics about general software development, team management, and business issues ("How do I publish my game?" "What do I do about slackers on my team?" "What is a good way to manage assets?" )

4. Any topic where you feel it is necessary to post "OT" in front of the title. This includes humor and anything else in categories 1-3 above.

Other mailing lists are available for most of the OT posts that are asked, here are some good places:

General Game Programming Lists
http://sourceforge.net/projects/gamedevlists/

OpenGL Game Dev List
http://www.geocities.com/SiliconValley/Hills/9956/OpenGL/

DirectX Game Dev List
http://DISCUSS.MICROSOFT.COM/archives/DIRECTXDEV.html

Software Engineering Game Dev List
http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com

3DStudio Max
http://support.discreet.com

In addition, there are a growing number of questions that could be solved with a simple web search through www.google.com or any of the major search engines, and the archives are also available as many of these questions have already been asked. Be sure to try both of these resources before asking your question.

The List Admins

To see the collection of prior postings to the list, visit the GDAlgorithms-list Archives.

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